Downloadable content also keeps the game going longer so that's a good thing if you decide to buy it. But after enough practice you can get used to the learning c urve. It is hard to find the time to make a variety of different attacks when battle occur so quickly. The single player will keep you busy for awhile but the real story here is the online multiplayer which will pit you up against other players in the world ready to stomp your armies into the ground so you better use the single player for practice a lot before you even think you can go out and dominate. For the first time you can be practically any race you want to be and battle to decide the fate of Middle Earth. Real Time Strategy has become one of the more interesting thanks to Battle for Middle Earth II.
The LOTR series has given gamers several different genres to play around with. For its Xbox 360 debut, the game includes new multiplayer options via Xbox Live, including hero versus hero, king of the hill, and capture and hold, as well as a streamlined control setup specifically designed for the console. After players suffer defeat or emerge victorious, a detailed timeline will show statistics for units, structures, resources, and other pertinent information. Each faction's 12 powers are divided among three talent trees, with lower branches accessible only after acquiring top-tier powers. These abilities are purchased using power points, earned through combat by defeating enemies. In addition, all factions possess a series of racially derived powers to destroy, summon, or to provide bonuses. Each hero can wield up to five character-specific powers to help him or her turn the tide in battle. On defense, players can protect their base by freely building walls, guard towers, and gates.Ĭommand points can also be spent on powerful heroes from the classic trilogy, such as Legolas, Gimli, and Boromir, or on custom warriors designed with the create-a-hero editor. Units will also level up, learn new skills, and become stronger over time. On offense, players can order battalions and individual units to fight in specific stances or to march in different formations.
The catch is that each farm has an efficiency percentage that diminishes the closer it is to another farm. Building the equivalent of a farm not only generates wealth, but it also increases the number of available command points to spend on units. One distinguishing feature is that resource gathering is designed to be simple and self-sufficient, with the emphasis placed instead on battlefield tactics. Though each mode offers something different, the core game follows established genre conventions in the building phase, where individual structures are purchased and erected anywhere on the land to generate various unit types. Battle of Middle-earth II includes good and evil single-player campaigns, a turn-based War of the Ring mode that involves conquering territory on a dynamic world map, and skirmish options for players to select maps, opponents, and starting conditions. Men, dwarves, and elves are pitted against goblins and the dark forces of both Isenguard and Mordor, with each faction offering its own technology, powers, buildings, and units to master.
Players will command one of six factions in a choice of game modes. Fans will return to the besieged world of Middle-earth to actively participate in the War of the North, where dwarves and elves struggle to repel invasions in the Misty Mountains, Dol Guldur, Mirkwood, Rivendell, and other notable locales.